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import { TextSearch } from './text/TextSearch'; |
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import { Text } from './../../assets/data/text.d'; |
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import { GameDataService } from './gameData.service'; |
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/** |
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Copyright 2018 June Hanabi |
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Licensed under the Apache License, Version 2.0 (the "License"); |
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you may not use this file except in compliance with the License. |
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You may obtain a copy of the License at |
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http://www.apache.org/licenses/LICENSE-2.0 |
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Unless required by applicable law or agreed to in writing, software |
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distributed under the License is distributed on an "AS IS" BASIS, |
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
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See the License for the specific language governing permissions and |
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limitations under the License. |
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*/ |
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/* |
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* This is quite complicated because I need to take a regular string that |
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* represents an array of bytes to convert to however each byte it converts to |
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* could be 1 or more characters in length. |
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* |
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* I honestly don't know of any way to do this except very slow impratical uses |
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* but given it's only ever 7-10 bytes long it shouldn't be too hard. |
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* |
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* 1. Search the start of the string for all ~255 codes, stop on the first |
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* occurence |
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* 2. Convert it to a correct byte code |
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* 3. Splice string |
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* 4. Repeat until done |
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*/ |
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import { Injectable } from '@angular/core'; |
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declare var window: { |
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text: any; |
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} |
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@Injectable({ |
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providedIn: 'root' |
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}) |
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export class TextService { |
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constructor( |
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public gd: GameDataService |
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) { |
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window.text = this; |
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const text: Text[] = this.gd.file("text").data; |
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this.rawTrans = text; |
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for (let i = 0; i < text.length; i++) { |
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// Get translate pair entry |
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const transPair: Text = text[i]; |
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// Cache inside direct lookup caches for easier lookup |
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this.indToEng[transPair.code] = transPair; |
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this.engToIndex[transPair.eng] = transPair; |
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} |
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} |
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get search(): TextSearch { |
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return new TextSearch(this.gd.file("text").data); |
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} |
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// Converts a string filled with english typable in-game text code |
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// representations to raw in-game code |
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// Only converts 10 bytes with of in-game code |
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// If fed strings not in the representation list, the unknown characters will |
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// be ignored thus possibly corrupting output |
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// Possibly very slow |
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public convertToCode = (str: string, maxLength: number = 10, autoEnd: boolean = true): Uint8Array => { |
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let code = []; |
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let lastCode = 0; |
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if ((typeof str !== 'string') && autoEnd) |
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return new Uint8Array([0x50]); |
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else if ((typeof str !== 'string') && !autoEnd) |
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return new Uint8Array(); |
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while (str.length !== 0) { |
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let match = false; |
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for (let i = 0; i < this.rawTrans.length; i++) { |
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// Find a starting match |
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const transPair = this.rawTrans[i]; |
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if (!str.startsWith(transPair.eng)) |
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continue; |
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match = true; |
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// Slice off match from string start |
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str = str.substring(transPair.eng.length); |
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// Append code to code array and set last code |
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code.push(transPair.code); |
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lastCode = transPair.code; |
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// Break early |
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break; |
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} |
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// If no match then strip unknown character and continue |
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if (match === false) |
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str = str.substring(1); |
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// Stop here if code array is at 10 bytes or a stop code was manually |
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// set (0x50) |
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if (code.length === maxLength || |
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lastCode === 0x50) |
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break; |
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} |
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// Append terminator |
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if (autoEnd) |
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code.push(0x50); |
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return new Uint8Array(code); |
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} |
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// Much easier and faster, just expand the in-game code to it's english |
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// representation directly |
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public convertFromCode = (codes: Uint8Array, maxLength: number = 10): string => { |
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let eng = ""; |
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for (let i = 0; i < codes.length; i++) { |
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const code = codes[i]; |
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// Don't include the end terminator |
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// stop here if there is one |
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if (code === 0x50) |
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break; |
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if (this.indToEng[code] === undefined) |
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continue; |
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eng += this.indToEng[code].eng; |
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// If we're done with the 10th character assume 11th is terminator |
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//and stop here |
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if (i === maxLength) |
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break; |
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} |
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return eng; |
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} |
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// Converts an english format string to code represented as how it would be |
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// in-game |
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public convertEngToHTML(msg: string, maxChars: number, rival: string = "BLUE", player: string = "RED") { |
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// Convert string to char codes |
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let charCodes = Array.from(this.convertToCode(msg, maxChars, false)); |
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// Pre-pass |
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for (let i = 0; i < charCodes.length; i++) { |
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const char = charCodes[i]; |
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// <pkmn> |
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if (char === 0x4A) { |
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charCodes.splice(i, 1, 0xE1, 0xE2); |
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} |
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// <player> |
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else if (char === 0x52) { |
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const playerName = Array.from(this.convertToCode(player, 7, false)); |
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charCodes.splice(i, 1, ...playerName); |
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} |
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// <rival> |
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else if (char === 0x53) { |
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const rivalName = Array.from(this.convertToCode(rival, 7, false)); |
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charCodes.splice(i, 1, ...rivalName); |
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} |
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// POK<e> |
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else if (char === 0x54) { |
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const str = Array.from(this.convertToCode("POK<e>", 10, false)); |
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charCodes.splice(i, 1, ...str); |
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} |
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// <......> |
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else if (char === 0x56) { |
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const str = Array.from(this.convertToCode("<...><...>", 10, false)); |
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charCodes.splice(i, 1, ...str); |
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} |
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// <targ> |
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else if (char === 0x59) { |
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const str = Array.from(this.convertToCode("CHARIZARD", 100, false)); |
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charCodes.splice(i, 1, ...str); |
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} |
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// <user> |
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else if (char === 0x5A) { |
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const str = Array.from(this.convertToCode("Enemy BLASTOISE", 100, false)); |
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charCodes.splice(i, 1, ...str); |
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} |
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// <pc> |
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else if (char === 0x5B) { |
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const str = Array.from(this.convertToCode("PC", 100, false)); |
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charCodes.splice(i, 1, ...str); |
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} |
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// <tm> |
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else if (char === 0x5C) { |
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const str = Array.from(this.convertToCode("TM", 100, false)); |
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charCodes.splice(i, 1, ...str); |
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} |
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// <trainer> |
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else if (char === 0x5D) { |
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const str = Array.from(this.convertToCode("TRAINER", 100, false)); |
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charCodes.splice(i, 1, ...str); |
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} |
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// <rocket> |
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else if (char === 0x5E) { |
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const str = Array.from(this.convertToCode("ROCKET", 100, false)); |
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charCodes.splice(i, 1, ...str); |
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} |
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} |
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const fontStr = []; |
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for (let i = 0; i < charCodes.length; i++) { |
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const char = charCodes[i]; |
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if (this.indToEng[char].useTilemap) |
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fontStr.push(`<div class="pr pr-pic pr-${char.toString(16).toUpperCase().padStart(2, "0")}"></div>`); |
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else |
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fontStr.push(`<div class="pr pr-${char.toString(16).toUpperCase().padStart(2, "0")}"></div>`); |
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} |
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return fontStr.join(''); |
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} |
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// Table of raw translation data |
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public rawTrans: Text[]; |
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// Code Index to English Representation |
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// Sparse array of code indexes containing representation strings |
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public indToEng: Text[] = []; |
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// Representation string to code points |
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// Object of representation strings containing code values |
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public engToIndex: { |
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[key: string]: Text |
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} = {}; |
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} |
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